A Roguelike That Plays Out Throughout Your Day

A dungeon crawler built for Apple Watch, where the resource isn't mana or gold — it's real-world time. Every action spends focus and narrows your view; focus returns over hours. The maze holds still while you recover, but rest too long and it starts to hunt — even while the app is closed.

⌚ Out now on Apple Watch

Download on the App Store
// CORE_GAMEPLAY
  • Tap to move, fight, and descend through a neon dungeon on your wrist
  • Every action spends focus — and your view narrows as it drains
  • Focus recovers over real-world time, so knowing when to walk away is the skill
  • Find the stairs down and dive deeper — the floors grow larger and more dangerous
  • Every run is different, and death is permanent. Your one time-reverse can undo a fatal move — if you've still got it when it counts
// WHAT_MAKES_IT_DIFFERENT

Time is the resource

Play in glances throughout your day, not one long session. Focus recovers over hours — rest is a move, not a menu.

The maze moves while you're away

You're safe while you recover — up to about 10 hours if you left exhausted. But once you're fully rested, the maze starts taking its turns, even while the app is closed, and it can reach you before you return.

Push your luck

Act on empty focus and you'll fight half-blind and take damage. Rest too long and the danger rises. Read the moment.

One rewind a day

A daily time-reverse lets you undo a single fatal move. Bank it, or spend it to save a deep run.

// BUILT_FOR_APPLE_WATCH
  • A watch complication shows your focus recovering at a glance
  • A nudge when you're rested and ready to dive again
  • Deepest-floor leaderboard with fresh monthly runs
  • Designed to be checked in seconds, anywhere
// SCREENSHOTS

Descending a neon dungeon on your wrist

⌚ Out now on Apple Watch

Download on the App Store

©2026 Wes Ehrlichman. All rights reserved.