Welcome to Time to Rogue support! Time to Rogue is an iPhone and Apple Watch roguelike where the resource is real-world time. If something feels off, or you just want to understand the mechanics, this page should help.
For support requests, bug reports, or general questions, please contact us:
We typically respond within 24-48 hours.
It's working as designed. Time to Rogue is a game of patience, not fast tapping. Movement, attacks, and waiting spend focus, and focus recovers over real-world time (hours, not seconds). Using an item does not spend focus or advance enemies. The skill is knowing when to make a move and when to walk away and come back later. Early deaths are part of learning the rhythm.
Your view is your focus. As focus drains, the camera closes in and you can see less of the dungeon. Rest and let real time pass. Focus recovers and the view widens back out. A full focus meter means a full view.
Eventually, yes, but not right away. The maze holds still while you recover your focus, so closing the app for a bit is safe. Only once you're fully rested does it begin taking turns in real time, and from then on an enemy can reach you even while the app is closed.
Concretely: the maze stays still until your focus is full, up to about 10 hours if you left exhausted, or as little as a couple of hours if you left rested. So resting is safe; lingering fully-rested is what gets dangerous. Check in before you're cornered.
You earn one free time-reverse each day you play (up to a small cap). If a move would end your run, the death screen gives you the option to spend a reverse and undo it. If you'd rather keep the charge, just choose End Run instead. It's always your call.
Yes. When you have a paired Apple Watch, Time to Rogue automatically transfers the latest complete save between the two apps. Finish your moves on one device, then give the other a moment to sync before continuing. You can also play the complete game on iPhone without an Apple Watch.
Touch and hold the iPhone Home Screen until the apps jiggle, tap Edit, then Add Widget. Search for Time to Rogue and choose a size. The small widget shows your focus and run status. The medium widget also shows a read-only view of your current dungeon. Tap either widget to open the game.
Press and hold your watch face, tap Edit, swipe to the complications screen, tap a complication slot, and choose Time to Rogue. It shows your focus recovering at a glance so you know when you're ready to dive again.
Time to Rogue sends a local notification when your focus is fully recovered. Make sure notifications are enabled for the app:
No. Your run is saved and continues in real time. Closing the app doesn't end your run, but remember the dungeon can begin taking its turns while you're gone.
The Supporter Pack is an optional, one-time purchase. It unlocks the clockwork Timekeeper dungeon theme and adds a supporter heart to the title screen. It does not change gameplay, difficulty, focus recovery, or time-reverse availability. The complete game remains free. If a previous purchase is missing, open Supporter Pack from the title screen and tap Restore Purchases.
Time to Rogue includes the complete game on iPhone and Apple Watch. An Apple Watch is not required. Both versions use the same carefully limited dungeon view, so playing on the larger screen does not reveal more of the maze.
Found a bug? Please help us fix it by including the following when you contact us:
Use the contact form to submit bug reports.